/** * Maps between the chat-form contenteditable's markdown source and the * badge/code/text token stream the DOM is built from. A badge is one * opaque source contribution (`[name](file://path)`); its own subtree * is never walked, and the caret cannot land inside it, so offsets * resolve to the nearest badge edge. Code spans (``) * are EDITABLE, unlike badges: they carry the full source segment * (backtick fences included) as their text, so their textContent * serializes verbatim and source offsets map 1:1 to text offsets. * * The tokenizer emits a flat DOM (text nodes + badges + code spans), * but browsers restructure it on Enter (`
` line wrappers, `
` * shapes). Serialization folds those back into `\n` so the source * never diverges from what is on screen; both offset mappers * understand the same shapes. * * The newline separating a fenced block from adjacent content is a * SOURCE-level concept, never stored in the DOM: the block is * display:block, so a leading `\n` in the following text node would * render as a phantom empty line. Serialization synthesizes exactly * one `\n` at every block boundary and `buildFragment` strips it from * text tokens. A text node's own leading/trailing `\n` next to a * block is an ADDITIONAL blank line. */ import { decodeFileLinkPath, fileMentionLinkRe, getMentionBadgeIconPaths, getMentionBadgeLabel } from './mention-badge'; import { MENTION_BADGE_CLASSNAME, MENTION_BADGE_ICON_CLASSNAME, MENTION_BADGE_SVG_ATTRIBUTES, SETTINGS_KEYS } from '$lib/constants'; import { settingsStore } from '$lib/stores/settings.svelte'; import { toolsStore } from '$lib/stores/tools.svelte'; export type ContentToken = | { kind: 'text'; text: string } | { kind: 'badge'; name: string; path: string } | { kind: 'inlineCode'; text: string } | { kind: 'codeBlock'; text: string }; // Block wrappers browsers insert for newlines; each folds back into a // single `\n` during serialization. const BLOCK_TAG_NAMES = new Set(['DIV', 'P']); // `file://` is required so plain URLs stay as text; `)` terminates only // when not followed by whitespace or `[` (adjacent badges keep working). const MENTION_BADGE_RE = fileMentionLinkRe('g'); function badgeSourceLength(name: string, path: string): number { if (!name || !path) return 0; return `[${name}](file://${path})`.length; } /** * Recognize complete code spans. Fenced blocks (triple backticks, * optional language, possibly multiline) take priority over inline * spans (single backticks, single line, non-empty). Only CLOSED * spans match: an unclosed fence stays plain text until the closing * backticks land. The match includes the fences so the token's * source length equals its rendered text length. */ const CODE_SPAN_RE = /(```[\s\S]*?```)|(`[^`\n]+`)/g; /** * Cheap gate check for `ChatForm`: does the buffer contain a * complete code span (inline or fenced)? Used to promote the plain * textarea to the contenteditable renderer. */ export function containsCodeSpan(value: string): boolean { CODE_SPAN_RE.lastIndex = 0; return CODE_SPAN_RE.test(value); } const CODE_FENCE_RE = /```/g; /** * Is `offset` inside a fenced code block region? Toggle-based: an * odd number of ``` fences before the offset means the position * sits in block content. Unlike `containsCodeSpan` this also * counts the still-OPEN fence while the user is typing a block * (no closing ``` yet), so Enter can add a line instead of * submitting the message. */ export function isOffsetInCodeBlock(source: string, offset: number): boolean { let inside = false; CODE_FENCE_RE.lastIndex = 0; let match: RegExpExecArray | null; while ((match = CODE_FENCE_RE.exec(source)) !== null) { if (match.index + match[0].length > offset) break; inside = !inside; } return inside; } /** * Tokenize a markdown source value into the segments the * contenteditable will render. Code spans are carved out first * (their content is literal - a `file://` link inside backticks * must NOT render as a badge), then plain text and badges * interleave in the remaining gaps. Any whitespace after a badge * stays in a plain text token so the round trip is byte-exact. */ export function tokenizeContent(input: string): ContentToken[] { const tokens: ContentToken[] = []; let cursor = 0; CODE_SPAN_RE.lastIndex = 0; let match: RegExpExecArray | null; while ((match = CODE_SPAN_RE.exec(input)) !== null) { const start = match.index; if (start > cursor) { pushTextAndBadgeTokens(input.slice(cursor, start), tokens); } tokens.push( match[1] !== undefined ? { kind: 'codeBlock', text: match[1] } : { kind: 'inlineCode', text: match[2] } ); cursor = start + match[0].length; } if (cursor < input.length) { pushTextAndBadgeTokens(input.slice(cursor), tokens); } return tokens; } /** * Tokenize a code-free segment into text and badge tokens. */ function pushTextAndBadgeTokens(input: string, tokens: ContentToken[]) { let cursor = 0; MENTION_BADGE_RE.lastIndex = 0; let match: RegExpExecArray | null; while ((match = MENTION_BADGE_RE.exec(input)) !== null) { const [whole, name, path] = match; const start = match.index; if (start > cursor) { tokens.push({ kind: 'text', text: input.slice(cursor, start) }); } tokens.push({ kind: 'badge', name, path }); cursor = start + whole.length; } if (cursor < input.length) { tokens.push({ kind: 'text', text: input.slice(cursor) }); } } function isCodeBlockElement(node: Node | null): node is HTMLElement { return node instanceof HTMLElement && node.dataset.codeToken === 'block'; } /** * Serialize a contenteditable subtree back to source. `
` and block * wrappers the browser inserted for newlines fold back into `\n` (a * trailing `
` is the browser's caret placeholder, not a newline); * any other element is transparent. Code spans serialize their * textContent verbatim (fences included). One separator `\n` is * synthesized at every fenced-block boundary (the DOM never stores * it), and a `
` adjacent to a code block is an escape hatch, not * a newline. */ export function serializeContent(root: HTMLElement): string { let out = ''; let pendingBlockBoundary = false; const walk = (parent: Node) => { let first = true; // no source-contributing sibling seen yet for (const child of Array.from(parent.childNodes)) { if (child.nodeType === Node.TEXT_NODE) { const text = child.textContent ?? ''; if (text.length > 0) { if (pendingBlockBoundary) { out += '\n'; pendingBlockBoundary = false; } out += text; first = false; } continue; } if (child.nodeType !== Node.ELEMENT_NODE) continue; const el = child as HTMLElement; if (el.dataset.mentionBadge === 'true') { const name = el.dataset.mentionName ?? ''; const path = el.dataset.mentionPath ?? ''; if (name && path) { if (pendingBlockBoundary) { out += '\n'; pendingBlockBoundary = false; } out += `[${name}](file://${path})`; first = false; } continue; } if (el.dataset.codeToken !== undefined) { const isBlock = el.dataset.codeToken === 'block'; if (isBlock && (pendingBlockBoundary || !first)) out += '\n'; pendingBlockBoundary = false; walk(el); first = false; if (isBlock) pendingBlockBoundary = true; continue; } if (el.tagName === 'BR') { const isHatch = isCodeBlockElement(el.previousSibling) || isCodeBlockElement(el.nextSibling); if (!isHatch && el.nextSibling) { if (pendingBlockBoundary) { out += '\n'; pendingBlockBoundary = false; } out += '\n'; first = false; } continue; } if (BLOCK_TAG_NAMES.has(el.tagName)) { if (pendingBlockBoundary || !first) out += '\n'; pendingBlockBoundary = false; walk(el); first = false; continue; } walk(el); if (pendingBlockBoundary) first = false; } }; walk(root); return out; } /** * Compare the live DOM's non-text structure against a token stream. * Only element contributions are compared (badges by name/path, code * spans by kind and source segment): text nodes are owned by the * browser between rebuilds, so their split/merge state is irrelevant. * A mismatch means token boundaries shifted (a code span was just * completed or broken) and the DOM needs a rebuild to restyle. */ export function domMatchesTokens(root: HTMLElement, tokens: ContentToken[]): boolean { const expected = tokens.filter((token) => token.kind !== 'text'); let index = 0; const walk = (parent: Node): boolean => { for (const child of Array.from(parent.childNodes)) { if (child.nodeType !== Node.ELEMENT_NODE) continue; const el = child as HTMLElement; const isBadge = el.dataset.mentionBadge === 'true'; const isCode = el.dataset.codeToken !== undefined; if (!isBadge && !isCode) { if (!walk(el)) return false; continue; } const token = expected[index++]; if (!token) return false; if (isBadge) { if (token.kind !== 'badge') return false; if (token.name !== (el.dataset.mentionName ?? '')) return false; if (token.path !== (el.dataset.mentionPath ?? '')) return false; continue; } const codeKind = el.dataset.codeToken === 'block' ? 'codeBlock' : 'inlineCode'; if (token.kind !== codeKind) return false; if ( (token.kind === 'inlineCode' || token.kind === 'codeBlock') && token.text !== (el.textContent ?? '') ) { return false; } } return true; }; return walk(root) && index === expected.length; } /** * Plain-text offset of a `Range` in the root; null range (selection * lost) falls back to buffer length. Walked against the live DOM (not * a clone) so a `
` keeps its trailing/not-trailing context. Code * spans count their full textContent (fences included) and the caret * may land inside them; synthesized block boundaries count one `\n` * once the caret is past them. */ export function rangeToTextOffset(root: HTMLElement, range: Range | null): number { if (!range) return serializeContent(root).length; // A point is at/before the caret iff it falls inside [root start, caret]. const pre = range.cloneRange(); pre.selectNodeContents(root); pre.setEnd(range.endContainer, range.endOffset); const atOrBeforeCaret = (node: Node, offset: number) => pre.comparePoint(node, offset) !== 1; let total = 0; let done = false; // DOM position of a code block's synthesized after-boundary, set // when walking past a block and consumed by the next contributing // sibling (counts one `\n` once the caret is past it). let pendingPoint: { node: Node; index: number } | null = null; const walk = (parent: Node) => { let first = true; for (const child of Array.from(parent.childNodes)) { if (done) return; if (child.nodeType === Node.TEXT_NODE) { const text = child.textContent ?? ''; if (text.length === 0) continue; if (pendingPoint) { const { index, node } = pendingPoint; pendingPoint = null; if (!atOrBeforeCaret(node, index)) { done = true; return; } total += 1; } if (!atOrBeforeCaret(child, 0)) { done = true; return; } if (range.endContainer === child) { total += range.endOffset; done = true; return; } total += text.length; first = false; continue; } if (child.nodeType !== Node.ELEMENT_NODE) continue; const el = child as HTMLElement; const parentNode = el.parentNode as Node; const elIndex = Array.prototype.indexOf.call(parentNode.childNodes, el); if (pendingPoint) { const { index, node } = pendingPoint; pendingPoint = null; if (!atOrBeforeCaret(node, index)) { done = true; return; } total += 1; } if (el.dataset.mentionBadge === 'true') { const len = badgeSourceLength(el.dataset.mentionName ?? '', el.dataset.mentionPath ?? ''); if (len === 0) continue; if (!atOrBeforeCaret(parentNode, elIndex + 1)) { done = true; return; } total += len; first = false; continue; } if (el.dataset.codeToken !== undefined) { const isBlock = el.dataset.codeToken === 'block'; if (isBlock && !first) { if (!atOrBeforeCaret(el, 0)) { done = true; return; } total += 1; } walk(el); first = false; if (isBlock) pendingPoint = { index: elIndex + 1, node: parentNode }; continue; } if (el.tagName === 'BR') { const isHatch = isCodeBlockElement(el.previousSibling) || isCodeBlockElement(el.nextSibling); if (isHatch || !el.nextSibling) continue; if (!atOrBeforeCaret(parentNode, elIndex + 1)) { done = true; return; } total += 1; first = false; continue; } if (BLOCK_TAG_NAMES.has(el.tagName)) { if (!first) { if (!atOrBeforeCaret(el, 0)) { done = true; return; } total += 1; } walk(el); first = false; continue; } const before = total; walk(el); if (total > before) first = false; } }; walk(root); return total; } /** * Materialize a token stream into a DOM subtree: text nodes for text * tokens, `` elements for badges, * `` elements for code spans. The badge's class * string + inline SVG are shared with the rehype plugin via * `$lib/constants/mention-badge`. */ export function buildFragment(tokens: ContentToken[]): DocumentFragment { const fragment = document.createDocumentFragment(); for (let index = 0; index < tokens.length; index++) { const token = tokens[index]; if (token.kind === 'text') { let text = token.text; // The separator \n at a fenced-block boundary is synthesized // at serialization time; keeping it in the DOM would render a // phantom empty line next to the block. if (tokens[index - 1]?.kind === 'codeBlock' && text.startsWith('\n')) { text = text.slice(1); } if (tokens[index + 1]?.kind === 'codeBlock' && text.endsWith('\n')) { text = text.slice(0, -1); } if (text.length === 0) continue; fragment.appendChild(document.createTextNode(text)); continue; } if (token.kind === 'inlineCode' || token.kind === 'codeBlock') { const code = document.createElement('code'); code.dataset.codeToken = token.kind === 'codeBlock' ? 'block' : 'inline'; code.textContent = token.text; fragment.appendChild(code); continue; } // A leading badge gets an empty text node prepended: without a real // text position at the buffer start, the spot before the badge is // unreachable via keyboard (ArrowLeft/Home). if (!fragment.lastChild) { fragment.appendChild(document.createTextNode('')); } const badge = document.createElement('span'); badge.dataset.mentionBadge = 'true'; badge.dataset.mentionName = token.name; badge.dataset.mentionPath = token.path; badge.title = decodeFileLinkPath(token.path); badge.className = MENTION_BADGE_CLASSNAME; badge.contentEditable = 'false'; const svg = document.createElementNS(MENTION_BADGE_SVG_ATTRIBUTES['xmlns'], 'svg'); for (const [attr, value] of Object.entries(MENTION_BADGE_SVG_ATTRIBUTES)) { svg.setAttribute(attr, value); } for (const cls of MENTION_BADGE_ICON_CLASSNAME.split(/\s+/).filter(Boolean)) { svg.classList.add(cls); } for (const d of getMentionBadgeIconPaths(token.path)) { const path = document.createElementNS(MENTION_BADGE_SVG_ATTRIBUTES['xmlns'], 'path'); path.setAttribute('d', d); svg.appendChild(path); } const label = document.createElement('span'); label.classList.add('shrink-0', 'truncate'); label.textContent = getMentionBadgeLabel( token.name, decodeFileLinkPath(token.path), settingsStore.getConfig(SETTINGS_KEYS.SHOW_FULL_PATH_IN_MENTIONS), toolsStore.serverHome ); badge.appendChild(svg); badge.appendChild(label); fragment.appendChild(badge); } return fragment; } // A sibling provides a reachable caret line when it is an element // (badge, another block, an existing hatch) or a non-empty text node. function hasLineBeside(node: Node | null): boolean { if (!node) return false; if (node.nodeType === Node.ELEMENT_NODE) return true; return (node.textContent ?? '') !== ''; } /** * A code block at the END of the buffer needs an editable line after * it: without one the caret cannot leave the block with * ArrowDown/ArrowRight. A trailing `
` provides that line while * staying transparent to serialization (skipped as a hatch), and is * removed again once real content takes its place. * * No hatch is added BEFORE a leading block: the empty line above it * is transient and managed by the component (created when the caret * arrows onto it, removed when the caret leaves). A transient * leading hatch found here is kept; the browser's lone placeholder * `
` in an empty root is left untouched. */ export function syncCodeBlockHatches(root: HTMLElement) { for (const child of Array.from(root.childNodes)) { if (child.nodeName !== 'BR') continue; const isPlaceholder = root.childNodes.length === 1; const isLeadingHatch = !child.previousSibling && isCodeBlockElement(child.nextSibling); const isTrailingHatch = !child.nextSibling && isCodeBlockElement(child.previousSibling); // A hatch goes stale once real content takes over its line: // content before a leading hatch, content after a trailing one, // or a text node after the block already providing the line. // A `
` with no code block around is a real newline (browser // Shift+Enter shape) and stays. let prevElement = child.previousSibling; while (prevElement && prevElement.nodeType !== Node.ELEMENT_NODE) { prevElement = prevElement.previousSibling; } const nearBlock = isCodeBlockElement(child.nextSibling) || isCodeBlockElement(child.previousSibling) || isCodeBlockElement(prevElement); if (!isPlaceholder && !isLeadingHatch && !isTrailingHatch && nearBlock) { child.remove(); } } for (const child of Array.from(root.childNodes)) { if (!isCodeBlockElement(child)) continue; if (!hasLineBeside(child.nextSibling)) { child.after(document.createElement('br')); } } } /** * Strip the separator and artificial newlines from an all-newline text * node directly after a fenced block. Chromium's line break at the * buffer end inserts an extra artificial `\n` so the new line has * height, and the first `\n` after a block doubles as the fence's * separator line (synthesized at serialization time). Removing both * makes Shift+Enter after a block land the caret on the line directly * below the block, like a plain textarea would. * * Only all-newline text nodes are touched: a node with real content * carries intentional blank lines and is left alone. Returns true when * the DOM changed. */ export function stripBlockBoundaryLineBreaks(root: HTMLElement): boolean { let changed = false; for (const child of Array.from(root.childNodes)) { if (child.nodeType !== Node.TEXT_NODE) continue; if (!isCodeBlockElement(child.previousSibling)) continue; let text = child.textContent ?? ''; if (!/^\n{2,}$/.test(text)) continue; text = text.slice(1); const atBufferEnd = !child.nextSibling || child.nextSibling.nodeName === 'BR'; if (atBufferEnd) { text = text.slice(0, -1); } child.textContent = text; changed = true; } return changed; } const WORD_CHAR_RE = /[\p{L}\p{N}_]/u; /** * Word-jump target (Option+Arrow / Ctrl+Arrow) in source offsets, or null * when the jump crosses no badge and native word movement should handle * it. Badge spans are masked to word characters, so a badge counts as * exactly one word. */ export function badgeAwareWordJump( source: string, offset: number, direction: 'forward' | 'backward' ): number | null { let masked = ''; const badgeSpans: Array<[number, number]> = []; for (const token of tokenizeContent(source)) { const len = token.kind === 'badge' ? badgeSourceLength(token.name, token.path) : token.text.length; if (token.kind === 'badge') badgeSpans.push([masked.length, masked.length + len]); masked += token.kind === 'badge' ? 'a'.repeat(len) : token.text; } if (badgeSpans.length === 0) return null; const isWord = (index: number) => WORD_CHAR_RE.test(masked[index]); const spanStartingAt = (index: number) => badgeSpans.find(([start]) => start === index); const spanEndingAt = (index: number) => badgeSpans.find(([, end]) => end === index); const n = masked.length; let i = offset; if (direction === 'forward') { // Entering a badge completes the word phase at the badge's end edge. if (!(i < n && isWord(i))) { while (i < n && !isWord(i)) i++; } while (i < n && isWord(i)) { const span = spanStartingAt(i); if (span) { i = span[1]; break; } i++; } } else { if (!(i > 0 && isWord(i - 1))) { while (i > 0 && !isWord(i - 1)) i--; } while (i > 0 && isWord(i - 1)) { const span = spanEndingAt(i); if (span) { i = span[0]; break; } i--; } } if (i === offset) return null; const lo = Math.min(offset, i); const hi = Math.max(offset, i); return badgeSpans.some(([start, end]) => start < hi && end > lo) ? i : null; } /** * 0 when `caret` sits exactly at a leading badge's end edge, null * otherwise. Plain ArrowLeft there has no native previous position, so * the host snaps the caret to the buffer start manually. */ export function leadingBadgeEdgeOffset(source: string, caret: number): number | null { const [first] = tokenizeContent(source); if (!first || first.kind !== 'badge') return null; return caret === badgeSourceLength(first.name, first.path) ? 0 : null; } /** * Translate a plain-text offset into a degenerate `Range` at that * position in the DOM; out-of-range offsets clamp to buffer end (before * a trailing escape hatch, not after it). Zero offset lands BEFORE a * badge or code span, and an offset exactly at a code span's end lands * AFTER it, so typing at a code span's edge extends the surrounding * text. Interior code-span offsets land in the element's text. * Understands the same block/`
` newline shapes as * `serializeContent`. */ export function textOffsetToRange(root: HTMLElement, offset: number): Range { const range = document.createRange(); let remaining = offset; let landed = false; let pendingBlockBoundary = false; const land = (node: Node, nodeOffset: number) => { range.setStart(node, nodeOffset); range.setEnd(node, nodeOffset); landed = true; }; const walk = (parent: Node) => { let first = true; for (const child of Array.from(parent.childNodes)) { if (landed) return; if (child.nodeType === Node.TEXT_NODE) { const text = child.textContent ?? ''; if (text.length === 0) continue; if (pendingBlockBoundary) { // The synthesized separator maps to the near edge of the // content that follows the block. pendingBlockBoundary = false; if (remaining === 0) { land(child, 0); return; } remaining -= 1; } if (remaining <= text.length) { land(child, remaining); return; } remaining -= text.length; first = false; continue; } if (child.nodeType !== Node.ELEMENT_NODE) continue; const el = child as HTMLElement; if (el.dataset.mentionBadge === 'true') { const len = badgeSourceLength(el.dataset.mentionName ?? '', el.dataset.mentionPath ?? ''); if (len === 0) continue; if (pendingBlockBoundary) { pendingBlockBoundary = false; if (remaining === 0) { range.setStartBefore(el); range.setEndBefore(el); landed = true; return; } remaining -= 1; } if (remaining <= len) { if (remaining === 0) { range.setStartBefore(el); range.setEndBefore(el); } else { range.setStartAfter(el); range.setEndAfter(el); } landed = true; return; } remaining -= len; first = false; continue; } if (el.dataset.codeToken !== undefined) { const isBlock = el.dataset.codeToken === 'block'; if (isBlock && (pendingBlockBoundary || !first)) { pendingBlockBoundary = false; if (remaining === 0) { range.setStartBefore(el); range.setEndBefore(el); landed = true; return; } remaining -= 1; } const len = (el.textContent ?? '').length; if (remaining === 0) { range.setStartBefore(el); range.setEndBefore(el); landed = true; return; } if (remaining === len) { range.setStartAfter(el); range.setEndAfter(el); landed = true; return; } if (remaining < len) { walk(el); return; } remaining -= len; if (isBlock) remaining -= 1; first = false; continue; } if (el.tagName === 'BR') { const isHatch = isCodeBlockElement(el.previousSibling) || isCodeBlockElement(el.nextSibling); if (isHatch) { // Escape hatch: no source length; offset 0 lands before it // so text typed there takes its place. if (remaining === 0) { range.setStartBefore(el); range.setEndBefore(el); landed = true; } continue; } if (!el.nextSibling) continue; if (pendingBlockBoundary) { pendingBlockBoundary = false; if (remaining === 0) { range.setStartBefore(el); range.setEndBefore(el); landed = true; return; } remaining -= 1; } if (remaining === 0) { range.setStartBefore(el); range.setEndBefore(el); landed = true; return; } remaining -= 1; first = false; continue; } if (BLOCK_TAG_NAMES.has(el.tagName)) { if (pendingBlockBoundary || !first) { pendingBlockBoundary = false; if (remaining === 0) { // The boundary newline belongs to the previous line. range.setStartBefore(el); range.setEndBefore(el); landed = true; return; } remaining -= 1; } walk(el); first = false; continue; } const before = remaining; walk(el); if (remaining < before) first = false; } }; walk(root); if (!landed) { const last = root.lastChild; if (last && last.nodeName === 'BR') { range.setStartBefore(last); range.setEndBefore(last); } else { range.selectNodeContents(root); range.collapse(false); } } return range; }