Dataset Viewer
Auto-converted to Parquet Duplicate
end_frame
int64
7
1.68k
end_s
float64
0.13
28
hand
stringclasses
16 values
object
stringclasses
40 values
phase
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3 values
start_frame
int64
0
1.61k
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0
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33 values
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29
98
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17 values
9
0.1667
right hand
the ball
hold
0
0
dataset_balls_p1_1
hold the ball with your right hand
hold
14
0.25
left hand
the ball
hold
0
0
dataset_balls_p1_1
pick the ball up with your left hand
pick_up
72
1.2166
right hand
the ball
withdraw
9
0.15
dataset_balls_p1_1
take your right hand away from the ball
withdraw
72
1.2166
left hand
the ball
withdraw
14
0.2333
dataset_balls_p1_1
take your left hand away from the ball
withdraw
102
1.7166
left hand
the ball
approach
72
1.2
dataset_balls_p1_1
reach for the ball with your left hand and take hold of it
take_hold
102
1.7166
right hand
the ball
approach
72
1.2
dataset_balls_p1_1
reach for the ball with your right hand and take hold of it
take_hold
116
1.9499
left hand
the ball
hold
102
1.6999
dataset_balls_p1_1
take the ball from your right hand with your left hand
take_from_other_hand
122
2.0499
right hand
the ball
hold
102
1.6999
dataset_balls_p1_1
take the ball from your left hand with your right hand
take_from_other_hand
132
2.2166
left hand
the ball
withdraw
116
1.9333
dataset_balls_p1_1
take your left hand away from the ball
withdraw
168
2.8166
right hand
the ball
withdraw
122
2.0333
dataset_balls_p1_1
take your right hand away from the ball
withdraw
148
2.4832
left hand
the ball
approach
132
2.1999
dataset_balls_p1_1
reach for the ball with your left hand and take hold of it
take_hold
161
2.6999
left hand
the ball
hold
148
2.4666
dataset_balls_p1_1
catch the ball and push it back down with your left hand
catch_and_push_down
189
3.1665
left hand
the ball
withdraw
161
2.6832
dataset_balls_p1_1
take your left hand away from the ball
withdraw
181
3.0332
right hand
the ball
approach
168
2.7999
dataset_balls_p1_1
reach for the ball with your right hand and take hold of it
take_hold
197
3.2999
right hand
the ball
hold
181
3.0165
dataset_balls_p1_1
catch the ball and push it back down with your right hand
catch_and_push_down
225
3.7665
left hand
the ball
approach
189
3.1499
dataset_balls_p1_1
reach for the ball with your left hand and take hold of it
take_hold
231
3.8665
right hand
the ball
withdraw
197
3.2832
dataset_balls_p1_1
take your right hand away from the ball
withdraw
241
4.0332
left hand
the ball
hold
225
3.7498
dataset_balls_p1_1
move the ball with your left hand
move
263
4.3998
right hand
the ball
approach
231
3.8498
dataset_balls_p1_1
reach for the ball with your right hand and take hold of it
take_hold
279
4.6665
left hand
the ball
withdraw
241
4.0165
dataset_balls_p1_1
take your left hand away from the ball
withdraw
291
4.8665
right hand
the ball
hold
263
4.3832
dataset_balls_p1_1
catch the ball and lift it with your right hand
catch_and_lift
329
5.4998
left hand
the ball
approach
279
4.6498
dataset_balls_p1_1
reach for the ball with your left hand and take hold of it
take_hold
303
5.0665
right hand
the ball
withdraw
291
4.8498
dataset_balls_p1_1
take your right hand away from the ball
withdraw
325
5.4331
right hand
the ball
approach
303
5.0498
dataset_balls_p1_1
reach for the ball with your right hand and take hold of it
take_hold
345
5.7664
right hand
the ball
hold
325
5.4165
dataset_balls_p1_1
move the ball with your right hand
move
449
7.4997
left hand
the ball
hold
329
5.4831
dataset_balls_p1_1
take the ball from your right hand with your left hand
take_from_other_hand
372
6.2164
right hand
the ball
withdraw
345
5.7498
dataset_balls_p1_1
take your right hand away from the ball
withdraw
28
0.4833
left
the ball
hold
0
0
dataset_balls_p1_2
move the ball with your left hand
move
64
1.0833
left
the ball
withdraw
28
0.4666
dataset_balls_p1_2
take your left hand away from the ball
withdraw
49
0.8333
right
the ball
approach
36
0.6
dataset_balls_p1_2
reach for the ball with your right hand and take hold of it
take_hold
80
1.3499
right
the ball
hold
49
0.8166
dataset_balls_p1_2
catch the ball and push it back down with your right hand
catch_and_push_down
99
1.6666
left
the ball
approach
64
1.0666
dataset_balls_p1_2
reach for the ball with your left hand and take hold of it
take_hold
116
1.9499
right
the ball
withdraw
80
1.3333
dataset_balls_p1_2
take your right hand away from the ball
withdraw
128
2.1499
left
the ball
hold
99
1.6499
dataset_balls_p1_2
catch the ball and push it back down with your left hand
catch_and_push_down
152
2.5499
right
the ball
approach
116
1.9333
dataset_balls_p1_2
reach for the ball with your right hand and take hold of it
take_hold
166
2.7832
left
the ball
withdraw
128
2.1332
dataset_balls_p1_2
take your left hand away from the ball
withdraw
182
3.0499
right
the ball
hold
152
2.5332
dataset_balls_p1_2
catch the ball and push it back down with your right hand
catch_and_push_down
202
3.3832
left
the ball
approach
166
2.7666
dataset_balls_p1_2
reach for the ball with your left hand and take hold of it
take_hold
214
3.5832
right
the ball
withdraw
182
3.0332
dataset_balls_p1_2
take your right hand away from the ball
withdraw
229
3.8332
left
the ball
hold
202
3.3665
dataset_balls_p1_2
catch the ball and push it back down with your left hand
catch_and_push_down
248
4.1498
right
the ball
approach
214
3.5665
dataset_balls_p1_2
reach for the ball with your right hand and take hold of it
take_hold
264
4.4165
left
the ball
withdraw
229
3.8165
dataset_balls_p1_2
take your left hand away from the ball
withdraw
282
4.7165
right
the ball
hold
248
4.1332
dataset_balls_p1_2
catch the ball and push it back down with your right hand
catch_and_push_down
302
5.0498
left
the ball
approach
264
4.3998
dataset_balls_p1_2
reach for the ball with your left hand and take hold of it
take_hold
320
5.3498
right
the ball
withdraw
282
4.6998
dataset_balls_p1_2
take your right hand away from the ball
withdraw
358
5.9831
left
the ball
hold
302
5.0331
dataset_balls_p1_2
catch the ball and move it with your left hand
catch_and_move
359
5.9998
right
the ball
approach
320
5.3331
dataset_balls_p1_2
reach for the ball with your right hand and take hold of it
take_hold
394
6.5831
left
the ball
withdraw
358
5.9664
dataset_balls_p1_2
take your left hand away from the ball
withdraw
408
6.8164
right
the ball
hold
359
5.9831
dataset_balls_p1_2
take the ball from your left hand and lift it with your right hand
take_from_other_hand_and_lift
18
0.3167
right
the ball
hold
0
0
dataset_balls_p1_3
move the ball with your right hand
move
37
0.6333
left
the ball
approach
4
0.0667
dataset_balls_p1_3
reach for the ball with your left hand and take hold of it
take_hold
52
0.8833
right
the ball
withdraw
18
0.3
dataset_balls_p1_3
take your right hand away from the ball
withdraw
63
1.0666
left
the ball
hold
37
0.6166
dataset_balls_p1_3
move the ball with your left hand
move
77
1.2999
right
the ball
approach
52
0.8666
dataset_balls_p1_3
reach for the ball with your right hand and take hold of it
take_hold
84
1.4166
left
the ball
withdraw
63
1.05
dataset_balls_p1_3
take your left hand away from the ball
withdraw
103
1.7333
right
the ball
hold
77
1.2833
dataset_balls_p1_3
move the ball with your right hand
move
113
1.8999
left
the ball
approach
84
1.3999
dataset_balls_p1_3
reach for the ball with your left hand and take hold of it
take_hold
124
2.0833
right
the ball
withdraw
103
1.7166
dataset_balls_p1_3
take your right hand away from the ball
withdraw
146
2.4499
left
the ball
hold
113
1.8833
dataset_balls_p1_3
move the ball with your left hand
move
152
2.5499
right
the ball
approach
124
2.0666
dataset_balls_p1_3
reach for the ball with your right hand and take hold of it
take_hold
168
2.8166
left
the ball
withdraw
146
2.4332
dataset_balls_p1_3
take your left hand away from the ball
withdraw
181
3.0332
right
the ball
hold
152
2.5332
dataset_balls_p1_3
take the ball from your left hand with your right hand
take_from_other_hand
199
3.3332
left
the ball
approach
168
2.7999
dataset_balls_p1_3
reach for the ball with your left hand and take hold of it
take_hold
204
3.4165
right
the ball
withdraw
181
3.0165
dataset_balls_p1_3
take your right hand away from the ball
withdraw
245
4.0998
left
the ball
hold
199
3.3165
dataset_balls_p1_3
move the ball with your left hand
move
340
5.6831
right
the ball
approach
204
3.3999
dataset_balls_p1_3
reach for the ball with your right hand and take hold of it
take_hold
292
4.8831
left
the ball
withdraw
245
4.0832
dataset_balls_p1_3
take your left hand away from the ball
withdraw
354
5.9164
left
the ball
approach
292
4.8665
dataset_balls_p1_3
reach for the ball with your left hand and take hold of it
take_hold
455
7.5997
right
the ball
hold
340
5.6664
dataset_balls_p1_3
move the ball with your right hand
move
378
6.3164
left
the ball
hold
354
5.8998
dataset_balls_p1_3
move the ball with your left hand
move
408
6.8164
left
the ball
withdraw
378
6.2997
dataset_balls_p1_3
take your left hand away from the ball
withdraw
424
7.0831
left
the ball
approach
408
6.7997
dataset_balls_p1_3
reach for the ball with your left hand and take hold of it
take_hold
455
7.5997
left
the ball
hold
424
7.0664
dataset_balls_p1_3
move the ball with your left hand
move
480
8.0163
left
the ball
withdraw
455
7.583
dataset_balls_p1_3
take your left hand away from the ball
withdraw
480
8.0163
right
the ball
withdraw
455
7.583
dataset_balls_p1_3
take your right hand away from the ball
withdraw
615
10.2663
left
the ball
approach
480
7.9997
dataset_balls_p1_3
reach for the ball with your left hand and take hold of it
take_hold
615
10.2663
right
the ball
approach
480
7.9997
dataset_balls_p1_3
reach for the ball with your right hand and take hold of it
take_hold
640
10.6829
left
the ball
hold
615
10.2496
dataset_balls_p1_3
pick the ball up with your left hand
pick_up
640
10.6829
right
the ball
hold
615
10.2496
dataset_balls_p1_3
pick the ball up with your right hand
pick_up
20
0.35
left
the ball
hold
0
0
dataset_balls_p1_4
hold the ball with your left hand
hold
20
0.35
right
the ball
hold
0
0
dataset_balls_p1_4
hold the ball with your right hand
hold
40
0.6833
right
the ball
withdraw
20
0.3333
dataset_balls_p1_4
take your right hand away from the ball
withdraw
64
1.0834
left
the ball
withdraw
20
0.3333
dataset_balls_p1_4
take your left hand away from the ball
withdraw
49
0.8334
right
the ball
approach
40
0.6667
dataset_balls_p1_4
reach for the ball with your right hand and take hold of it
take_hold
75
1.2667
right
the ball
hold
49
0.8167
dataset_balls_p1_4
catch the ball and push it back down with your right hand
catch_and_push_down
93
1.5667
left
the ball
approach
64
1.0667
dataset_balls_p1_4
reach for the ball with your left hand and take hold of it
take_hold
117
1.9667
right
the ball
withdraw
75
1.25
dataset_balls_p1_4
take your right hand away from the ball
withdraw
113
1.9
left
the ball
hold
93
1.55
dataset_balls_p1_4
catch the ball and push it back down with your left hand
catch_and_push_down
140
2.35
left
the ball
withdraw
113
1.8834
dataset_balls_p1_4
take your left hand away from the ball
withdraw
202
3.3834
right
the ball
approach
117
1.95
dataset_balls_p1_4
reach for the ball with your right hand and take hold of it
take_hold
165
2.7667
left
the ball
approach
140
2.3334
dataset_balls_p1_4
reach for the ball with your left hand and take hold of it
take_hold
185
3.1001
left
the ball
hold
165
2.7501
dataset_balls_p1_4
catch the ball and push it back down with your left hand
catch_and_push_down
212
3.5501
left
the ball
withdraw
185
3.0834
dataset_balls_p1_4
take your left hand away from the ball
withdraw
221
3.7001
right
the ball
hold
202
3.3667
dataset_balls_p1_4
catch the ball and push it back down with your right hand
catch_and_push_down
246
4.1167
left
the ball
approach
212
3.5334
dataset_balls_p1_4
reach for the ball with your left hand and take hold of it
take_hold
264
4.4168
right
the ball
withdraw
221
3.6834
dataset_balls_p1_4
take your right hand away from the ball
withdraw
258
4.3168
left
the ball
hold
246
4.1001
dataset_balls_p1_4
catch the ball and push it back down with your left hand
catch_and_push_down
288
4.8168
left
the ball
withdraw
258
4.3001
dataset_balls_p1_4
take your left hand away from the ball
withdraw
281
4.7001
right
the ball
approach
264
4.4001
dataset_balls_p1_4
reach for the ball with your right hand and take hold of it
take_hold
292
4.8834
right
the ball
hold
281
4.6834
dataset_balls_p1_4
catch the ball and move it with your right hand
catch_and_move
End of preview. Expand in Data Studio

Lattice_4D_Dataset

Multi-camera volumetric captures of people doing everyday tasks (ball handling, shirt folding). Four synchronised RGB-D cameras record each take. Each take has the reconstructed 3-D scene of every frame and the fitted body and hands. It also has calibration, camera poses, per-frame action labels, reviewed language and rendered orbit videos. A USD skeleton and a URDF rig let a robotics consumer load the body.

The action orbit of dataset_balls_p1_2 with the fitted body and hands drawn on it. It is a virtual camera rendered from the reconstruction, not a physical camera.

Quick start

Download the shared code and one take. Restore the depth images from their tar shards, then load the take with code/loader.py. It needs the Python packages numpy, zstandard and huggingface_hub, and ffmpeg for the RGB videos.

import pathlib, sys, tarfile
from huggingface_hub import snapshot_download

root = pathlib.Path(snapshot_download(
    "latticecx/Lattice_4D_Dataset", repo_type="dataset", local_dir="lattice4d",
    allow_patterns=["code/*", "takes/dataset_balls_p1_2/*"]))  # ignore_patterns=["*.ltrc"] skips the 3-D scene
take_dir = root / "takes/dataset_balls_p1_2"
for shard in sorted(take_dir.rglob("*.shard-*.tar")):  # depth images, packed for the Hub
    with tarfile.open(shard) as archive:
        archive.extractall(take_dir, filter="data")

sys.path.insert(0, str(root / "code"))
from loader import Take

take = Take(take_dir)
print(take.n_frames, take.n_cams, take.fps)
points = take.points(0)             # (P, 3) float32 world positions, metres
skeleton = take.skeleton(0)         # the fused skeleton of frame 0
rgb = take.rgb(cam=0, frame=0)      # (H, W, 3) uint8
depth = take.depth(cam=0, frame=0)  # (H, W) float32 metres, 0 is invalid

code/example.ipynb is a longer walkthrough.

Folders

README.md          this card
LICENSE.md         the licence of every take (cc-by-4.0)
code/              loader.py, ltrc_decoder.py, example.ipynb: one copy for every take
index/             takes.jsonl and actions.jsonl (the viewer tables), takes.json
takes/<take>/
  README.md        what this take holds, its licence and consent, its provenance
  cameras/         calibration, camera poses, timestamps, RGB videos, depth images
  scene/           the 3-D reconstruction (<take>.ltrc and its index), room.json
  body/            2-D and 3-D keypoints, the fused skeleton, the body and hand fit
  models/          the USD skeleton animation, the URDF rig, its bone measurements
  labels/          actions.json, interaction.json, objects.json
  orbit/           the rendered orbit videos, their poses and depth
  meta/            provenance.json, quality/, redaction.json, checksums.sha256

Folders of many per-frame files (depth images) are uncompressed tar shards. Extract every *.shard-NNNNN.tar in takes/<take>/ to restore them. A .ltrc over 100 GiB is published as <file>.part-NNNNN pieces: concatenate them in order. takes/<take>/meta/checksums.sha256 then verifies the take. Each <folder>.shards.json gives the sha256 and byte offset of every member, so one frame can be read with an HTTP range request.

Files in each take

index/takes.jsonl gives each take's repo path for every row here (its scene_ltrc, decoder, usd, urdf, skeleton and calibration columns).

path what it is how to load it
takes/<take>/scene/<take>.ltrc the 3-D reconstruction, every frame, indexed by scene/<take>.ltrc.idx loader.Take('takes/<take>').points(frame), or ltrc_decoder.open_ltrc(path).read_frame(frame)
code/ltrc_decoder.py the standalone .ltrc decoder (Apache-2.0), one copy for every take import ltrc_decoder with code/ on sys.path (pip install numpy zstandard)
takes/<take>/models/<take>.usd UsdSkel skeleton and animation of the fitted body pxr.Usd.Stage.Open(path) (pip install usd-core)
takes/<take>/models/<take>.urdf the static rig: links, joints, measured bone lengths yourdfpy.URDF.load(path, load_meshes=False) (pip install yourdfpy)
takes/<take>/body/skeleton.jsonl the fused 3-D skeleton, one JSON line per frame loader.Take('takes/<take>').skeleton(frame)
takes/<take>/cameras/calibration.json per-camera intrinsics and row-major cam_to_world extrinsics (metres), world up json.load

Decode one frame of the reconstruction without the loader:

import sys; sys.path.insert(0, "lattice4d/code")
import ltrc_decoder as ld
scene = ld.open_ltrc("lattice4d/takes/dataset_balls_p1_2/scene/dataset_balls_p1_2.ltrc")  # reads the .ltrc.idx beside it
arrays = scene.read_frame(scene.frames[0])            # dict of NumPy arrays, one row per point
xyz, rgb = arrays["positions"], arrays["rgb"]         # (N, 3) float32 metres, (N, 3) uint8

Load the skeleton animation and the rig (pip install usd-core yourdfpy):

from pxr import Usd; stage = Usd.Stage.Open("lattice4d/takes/dataset_balls_p1_2/models/dataset_balls_p1_2.usd")
import yourdfpy; rig = yourdfpy.URDF.load("lattice4d/takes/dataset_balls_p1_2/models/dataset_balls_p1_2.urdf", load_meshes=False)
print(stage.GetEndTimeCode(), len(rig.actuated_joint_names))

The 3-D reconstruction

takes/<take>/scene/<take>.ltrc holds every frame, indexed by <take>.ltrc.idx. code/ltrc_decoder.py is a standalone decoder. It needs NumPy and zstandard (pip install numpy zstandard). This command writes the arrays of one frame as .npy files: python code/ltrc_decoder.py <file>.ltrc --frame N --out DIR. The arrays are positions, normals, rgb, sigma, camera and contributor fields, uv, classes and flags. The decoder's docstring documents the byte format completely.

The .ltrc is the reconstruction as the pipeline stores it, not the internal float export. Positions are on a 0.5 mm grid. Normals are rounded to a 12-bit octahedral code. Sigma is rounded to 0.1 mm steps and saturates at 102.3 mm. There is no per-camera colour (rgb_per_cam), only the winning camera's rgb. Per-point pixels (uv) are the owner camera's only. The meta of each frame carries frame, timestamp, kind and point count only. Every other stored field is exact: camera, contributor mask, colour, motion and source class, flags, confidence and footprint. Points are stored in spatial (Morton) order, so a row number means nothing across frames or files. The contributor mask and uv are rebuilt exactly.

Conventions: the frame index joins every stream. World coordinates are right-handed metres, with the up vector declared per take in cameras/calibration.json. Extrinsics are row-major cam_to_world. Depth is uint16 millimetres, 0 invalid. Timestamps are int64 nanoseconds.

Licence

cc-by-4.0 (Creative Commons Attribution 4.0 International), stated in LICENSE.md. Each take's meta/provenance.json states the same terms as fields under delivery.use_restrictions. Do not attempt to identify the people recorded.

Consent and face redaction

The operator attests that every person recorded in these takes consented to their public release under this licence (2026-09-29). This includes commercial use, model training and biometric processing. All are adults. Each take's README.md states its consent record.

Faces are removed at the source, before any published picture is written. The head-ellipse writer paints the projected ellipsoid of each tracked head, refined by face detections, into every camera picture. Each rendered orbit drops the face points in 3-D before the render exists. Every take carries its receipt at takes/<take>/meta/redaction.json. Per camera and per orbit, it gives the frames with a measured head and the frames that got a box. So the claim can be checked, not trusted. We measured every 5th frame of every camera of all 33 takes against an independent face detector. 99.56% of detector-confirmed face pixels are covered. 8 of 2,109 sampled confirmed faces are less than half covered: partly turned faces at the edge of the painted head.

Redaction does NOT remove head GEOMETRY from the depth maps and the 3-D reconstruction (their colours come from the painted pictures). An orbit's face removal is a zero-margin ball, so hairline, ear and jaw points just outside it still render.

Takes

take frames rate (Hz) orbits action labels files GB content sha256 published (UTC)
dataset_balls_p1_1 453 60.002 2 27 47 23.26 a9ce5db78c1a 2026-10-03T05:25:53Z
dataset_balls_p1_2 415 60.002 2 22 47 21.46 c0421f3c9e89 2026-10-04T11:56:25Z
dataset_balls_p1_3 647 60.002 2 30 47 33.49 a0d4df20de0f 2026-10-02T07:14:54Z
dataset_balls_p1_4 679 59.999 2 41 47 35.14 007d783b844b 2026-10-03T08:20:42Z
dataset_balls_p1_5 746 60.002 2 41 47 38.40 49bc0a425617 2026-10-02T05:41:24Z
dataset_balls_p2_1 575 60.002 2 43 47 29.59 16cd05c89876 2026-10-03T05:59:20Z
dataset_balls_p2_2 626 59.999 2 15 47 32.28 97ea30093e46 2026-10-03T06:13:54Z
dataset_balls_p2_3 744 59.999 2 12 47 38.30 6a80562358bb 2026-10-03T06:30:28Z
dataset_balls_p2_4 987 60.002 2 53 47 51.19 7e3ecadd3cc4 2026-10-02T06:27:52Z
dataset_balls_p3_1 492 59.999 2 31 47 25.39 f204dacc102f 2026-10-03T04:15:57Z
dataset_balls_p3_2 831 60.002 2 45 47 43.19 06107764ccf4 2026-10-03T09:05:12Z
dataset_balls_p3_3 821 59.999 2 31 47 42.75 bf3a923966c6 2026-10-03T08:56:38Z
dataset_balls_p3_4 676 60.002 2 31 47 35.00 3961325786cf 2026-10-03T06:08:48Z
dataset_balls_p4_1 620 60.002 2 40 47 32.60 6135f8fc8ddf 2026-10-03T06:08:02Z
dataset_balls_p4_2 569 59.999 2 39 47 29.66 e0a6f7716fdb 2026-10-03T06:31:01Z
dataset_balls_p4_3 611 59.999 2 52 47 32.11 c62273950911 2026-10-03T02:27:03Z
dataset_balls_p4_4 558 59.999 2 54 47 29.11 4e68a6ceb2bb 2026-10-03T07:28:47Z
dataset_balls_p4_5 893 59.999 2 32 47 46.82 6719519b4185 2026-10-03T09:10:31Z
dataset_shirt_p1_1 1793 59.999 2 108 48 95.52 f1cbd24428e2 2026-10-04T09:21:02Z
dataset_shirt_p1_2 1236 59.999 2 28 47 66.20 3bb058763a8d 2026-10-03T08:10:59Z
dataset_shirt_p1_3 881 59.999 2 24 47 46.83 5f88b46b995e 2026-10-03T23:05:48Z
dataset_shirt_p1_4 1395 59.999 2 62 47 74.25 73a7ca1444a5 2026-10-03T08:48:06Z
dataset_shirt_p1_5 1274 59.999 2 32 47 67.51 f82b0ece7224 2026-10-03T14:36:22Z
dataset_shirt_p3_1 771 59.999 2 114 47 40.90 b531c96721d1 2026-10-03T12:47:33Z
dataset_shirt_p3_2 1070 59.999 2 138 47 57.12 524a0a7f7f99 2026-10-03T07:34:44Z
dataset_shirt_p3_3 1633 59.999 2 109 48 85.89 a47f1c20f8df 2026-10-02T10:10:12Z
dataset_shirt_p3_4 1278 59.999 2 85 47 67.16 c9aee7ce5842 2026-10-03T08:21:34Z
dataset_shirt_p3_5 1567 59.999 2 99 48 82.29 a8caa8b0cace 2026-10-03T11:29:56Z
dataset_shirt_p4_1 1037 59.999 2 27 47 54.92 6331dceb71b9 2026-10-03T07:47:54Z
dataset_shirt_p4_2 1400 59.999 2 33 47 74.06 04dbd2c633a1 2026-10-03T11:35:27Z
dataset_shirt_p4_3 855 59.999 2 39 47 45.70 4d332056f62c 2026-10-03T09:18:56Z
dataset_shirt_p4_4 1269 59.999 2 87 47 67.68 58cfd08a5827 2026-10-03T08:32:39Z
dataset_shirt_p4_5 1417 59.999 2 106 47 75.24 6442ed53d6b5 2026-10-03T09:26:17Z

Benchmarks

We measured depth, view coverage, timing, hand tracking, and the value of the data for training and simulation. All recordings come from one room and one rig of four calibrated RGB-D (colour and depth) cameras.

A take is one recording. A held-out camera is a camera whose data no method receives. We use it only to score the result.

On this dataset's takes

Measurement Result n Caveat
View coverage One camera sees 31.7% of the surface that a held-out fourth camera sees. Three cameras see 59.9%. Higher is better. 1 take (dataset_balls_p1_2), 8 frames A point counts as seen if the two depths agree within 50 mm. This rule makes the gap smaller, not larger.
Single-image depth model Depth Anything 3 differs from the rig's depth by 95.9 mm (median), after one free scale correction. Lower means closer agreement. 1 take, 4 frames × 4 cameras The rig's depth is a sensor measurement, not ground truth. This number is disagreement, not error.
Frame timing The median frame rate is 59.999 to 60.000 frames per second (fps). A median 87% of frame intervals are within 0.05 ms of 1/60 s (85% to 95% per take). 4 ball takes (p1_1, p1_2, p3_2, p4_5) Some frames are missing. The longest gap is 133 ms. We did not measure the shirt takes.

Known limits

Measurement Result n Caveat
Fingertip noise Near grasp and release, fingertip position noise is about 9 to 10 mm per axis (median over takes, 4.8 to 11.4 mm per take). Lower is better. 17 ball takes, 123 grasp and release events This is a lower bound on hand error. The method cannot detect slow or shared errors.
Hand bone lengths The exported hand skeleton does not keep its bone lengths constant. One fingertip bone has a median length of 21 mm but goes from 1.7 to 292 mm. 32 takes, 59,100 hand frames This is a self-consistency check. No ground truth for hand shape exists. Do not treat fingertip bones as rigid. dataset_shirt_p4_4 has no usable hand frames.

On earlier takes from the same rig (not in this dataset)

These results come from earlier recordings in the same room with the same rig. Those recordings are not in this dataset. Most are cloth-folding takes of a bag or a T-shirt.

Depth and coverage

Measurement Result n Caveat
Depth of a held-out camera Three fused cameras predict a fourth camera's depth with a relative error (AbsRel) of 6.13 × 10⁻³. The best other method, MapAnything with true camera intrinsics, scores 18.03 × 10⁻³. Lower is better. 5 takes, 160 scored views per method AbsRel is the mean absolute depth error divided by the true depth. The ground truth is the held-out camera's own depth.
Coverage of a held-out camera Three fused cameras cover 61.4% of the held-out view. One camera covers 29.3%. Multi-view models cover 8.7% to 15.3%. Higher is better. 5 takes, 160 scored views per method UniDepthV2 and MoGe-2 cover about 65%, but their error is about 10 times higher. One camera alone has almost the same error (6.56 × 10⁻³). The gain is coverage.
Plain fusion vs this dataset's reconstruction The two rows above use plain fusion of raw camera depth. This dataset's reconstruction scored the same, by factors from 0.988 to 1.011. 5 takes, 340 scored views This is a null result, not proof that the two are equal.
Metric scale against a tape measure Ball radius error is −0.77% (−0.8 mm). Bag area error is +1.0%. Values nearer zero are better. 1 ball, 1 bag Single-image models MoGe-2 and UniDepthV2 read the same bag area as +32.2% and +42.3%. One multi-view model, MapAnything, also gets metric scale from images alone.
Scale of single-image metric models Off-the-shelf single-image metric models have a scale error of 4% (median) and 11% (worst). At 3 m, this is 120 to 330 mm. 5 takes × 4 cameras Their shape is close to correct. Scale is the main gap.
Hand position vs camera count Hand error at grasps, scored in a held-out camera: 27.5 mm with 1 camera, 22.0 mm with 2, 14.9 mm with 3. Lower is better. 5 bag takes, 24 grasps, 1 operator The error includes the held-out camera's own detection error. We cannot score four cameras this way.
Body and hand joints One camera has 1.72 times the joint error of three cameras (median, range 1.06 to 2.28). Lower is better. 13 captures, one camera worse in 13 of 13 The baseline is our own single-camera mode, not a standard single-camera pipeline.

Training ablations

An ablation trains the same model more than once and changes only one input.

Measurement Result n Caveat
Metric depth model on an unseen camera Fine-tuning on three cameras instead of one lowers the error by 20% to 34%. Lower error is better. 5 takes, 3 seeds, 2 model architectures, equal training budget Most of the gain comes from seeing more camera units. One architecture failed one of its own checks, so its result is weaker.
Same model, coverage only With the same input images, labels from more cameras lower the error by 12.7% (11.67 mm) on surface that one camera never saw. 5 takes, better in 3 of 3 seeds This is a separate measurement. Do not add it to the row above.
Per-scene 3-D shape model A model trained on four cameras has 22% lower error (11.70 mm) on unseen surface than one trained on one camera. 120 cells (5 takes × 4 frames × 2 regions × 3 seeds) This applies to a model fitted to one scene only.
Depth precision (null) Better depth precision gave no measurable gain (+0.18 mm, and the sign was not stable). We tested this six ways. 6 tests We tested only near 6 mm of noise. Larger errors, such as single-image depth, are a different case.
Label fusion (null) Fusing depth labels across cameras gave no gain (+0.41%). 1 test, 3 cameras Each camera already returns valid depth on 98.47% of its own pixels.

Cloth folding (real-to-sim)

Real-to-sim means that we build a simulated copy of the cloth (a twin) from the recording. We replay the demonstrated motion and compare the twin with the real cloth.

Measurement Result n Caveat
Cloth surface from measurement vs by hand A cloth surface built from the recording matches a held-out camera to 0.80 to 0.88 mm. A hand-built surface scores 1.29 to 2.07 mm. Lower is better. 5 takes, 2 objects (bag, T-shirt), better in 5 of 5 This scores the simulated surface, not the fold motion. We made the hand-built baseline as strong as possible.
Three cameras vs best single camera (null) Twins from three cameras and from the best single camera drift equally from the real cloth. The difference, +5.5 mm for three cameras, is inside the 7.7 mm noise band. 1 bag take, 6 repeats per condition Earlier twin versions gave −6.4 to +8.0 mm, so we report no difference. Only one single-camera twin could be built.
Twin vs untouched cloth (null) No replay of the human motion beats a twin that does not move. Untouched: 663 mm·s. Best replay: 713 mm·s. Lower is better. 1 bag take, 6 replays mm·s is the distance to the real cloth, added up over time. The real cloth ends near its start shape, so the untouched twin is a strong control.
Effect of the reconstruction on the simulation When only the reconstruction changes, the twin's motion changes 3.4 times more than its start shape. The pass bar, set before the test, was 2.0 times. 1 take, 5 repeats of the reference This compares simulation with simulation. It shows that the reconstruction matters, not which one is correct. Only the first 15.2 s is above run-to-run noise.

Robot policy (simulated, not from recorded takes)

This test ran in a simulated world. It does not use any recorded take.

Measurement Result n Caveat
Persistent 3-D map vs current view only A model of a Dexmate Vega humanoid robot unplugs and plugs an RJ45 cable. With a map that keeps all past views, 24 of 60 runs complete. With only the current view, 0 of 60 complete. 60 random table setups, 1 seed There was no physics engine and no real robot. Each completion needed a person to hand over the cable. Without handovers, both get 0 of 60. Neither arm made an unsafe move. A control gave the same outcome but not the same motion.

Limitations

Body, hand and object labels are automatic estimates, not human-certified ground truth. Each file carries its own confidence, validity and observed/inferred masks. A human reviewed the language. Nobody reviewed the action labels. Orbit videos are renders, not more physical cameras.

Affordances are NOT measured. Nothing in this pipeline measures what an object affords, and no affordance column is emitted or inferred from the contacts and supports.

Gravity is NOT this corpus's own measurement. Every interaction layer carries a scene_state.gravity block whose measured_g_m_s2 is null and whose refused says why. The block's reference (9.8658 m/s^2, CI95 [9.716, 10.271], 35 descents) was measured on seven takes this dataset does not publish. It travels with a refusal_arm: the same estimator refuses on a dribbled ball, where the apex of a descent falls before the last hand contact. This corpus's ball take is the worked example. It IS published here: 22 action labels, and its gravity block is refused all the same.

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